The build engineer utilizes a wide assortment of skills to develop and maintain the environment for game production.
-
01
Work Details
•Building/Maintenance/Optimization of automatic build/automatic test environments
•Release management, packaging
•Design/structuring of in house tools
Develop and maintain automatic build environments and automatic test environments for the improvement of software quality and work flow optimization
Utilize a wide assortment of knowledge including IT infrastructure and programming languages, and be responsible for the design, implementation and operation for creating a better development environment
We are looking for persons who will continue to strive for the betterment of the development environment, who can understand and grasp entire projects and proactively take actions to improve the environment. -
02
Requirements/
Experience•Typical programming skills (C#, Golang, Python, etc.)
•Experience in operating CI/CD tools
•Experience in working with version management tools
•Good communication ability -
03
Desired
Experience/SkillsThe following are skills that often come into use.
Even if not specifically listed below, we welcome those with similar/equivalent skills.• Development Experience
- Development using C++
- Home console game development
- Multi-platform development・IT Infrastructure operation experience
- Windows, Linux OS
- Cloud Server
- Virtual environments such as Docker, Kubernetes, etc.• Experience using various tools
- Build tools such as CMake and Ninja
- Static analysis tools such as Coverity
- Visualization tools such as Grafana and Kibana• Design and operation of databases
• Structure management tools
• Testing Framework -
04
Terms and
conditions-
Important Notice
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
-
Employment
FormatPDS(Product Development Staff) Employee
*The PDS(Product Development Staff) Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
-
Salary
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
-
Other benefits
Commute fee
-
Bonuses
Incentive Bonus (royalty system according to sales of game title developed)
-
Working Hours
Superflex (Need only to arrive at the place of work within standard work hours)
-
Days off/
vacation days2 day Weekends, holidays, summer, year end/year start, paid holidays
-
Insurance
Employment insurance, Work accident insurance, health insurance, employees pension insurance
-
Place of work
East 21 Business Center 3F, 6-3-1 Toyo, Koto-ku, Tokyo, Japan
or
TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan -
Application
RequirementsExperienced persons meeting the recruitment details
-
Deadline for
applicationUntil positions are filled (limited number)
-
New Graduates
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
-
-
05
Application
method-
Online Application
Please proceed to the application form from the button below.
-
-
06
Departments
-
Engineering Team
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
-
-
07
Staff
Interview -