The Game Engine Programmer will develop the system that will be the base for supporting game features and its development.
•Development of basic functions for realizing various elements of the game
•Development of systems generally required in game development
•Development of systems for realizing features specific to the game
•Development of a simulator that recreates physical phenomenon in a game
The Game Engine Programmer will mainly develop the system on the game console and related utilities by overseeing the entire flow of the game, starting from the design of the framework, various simulators, save data management, job system, memory management, and development support features, etc. In simulator development, the Game Engine Programmer will develop a system that recreates various phenomena in the game to meet game specifications, including rigid bodies, elastic bodies, liquids, ragdolls, etc.
Because the system affects a wide range of programs in the game, knowledge regarding how a computer operates fundamentally, as well as an ability to understand a wide scope of subjects covering the entirety of a large and complex system will be required. In the creation of simulators, it will also be useful to have knowledge regarding algorithms and computers to fulfill requirements regarding high speed/stability/innovations specific to gaming, not only real world physics knowledge that relates to realism. You will also be given many opportunities to fulfill your curiosity and the need to know the latest tech in computers and software development.
•Game Development Experience
•Programming ability in C++
•Excellent spoken and written communication
•Game development experience in PlayStation®4/ PlayStation®3/Xbox ONE/Xbox 360 etc.
•Programming ability in C#, Python, Java, etc.
•Game engine development experience
•Knowledge in Mathematics / Physics
•Knowledge in computational geometry/computational physics
•Knowledge in multibody dynamics
•Implementation experience in real-time 3D collision detection
•Physics engine development experience
•Moderate (JLPT N3 level or higher) communication skills in Japanese
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
PDS（Product Development Staff） Employee
*The PDS（Product Development Staff） Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
Incentive Bonus (royalty system according to sales of game title developed)
Superflex （Need only to arrive at the place of work within standard work hours)
2 day Weekends, holidays, summer, year end/year start, paid holidays
Employment insurance, Work accident insurance, health insurance, employees pension insurance
Place of work
East 21 Business Center 3F, 6-3-1 Toyo, Koto-ku, Tokyo, Japan
TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan
Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.
Experienced persons meeting the recruitment details
Until positions are filled (limited number)
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
Please proceed to the application form from the button below.
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
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