The Vehicle Simulation Programmer will work to improve the vehicle simulation engine of the Gran Turismo series, and recreate mechanisms unique to individual cars.
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Work Details
•Improvement of elements that comprise the vehicle simulation
•Recreation of special mechanisms for certain cars
•Compatibility development for various control devicesThe work involves the refinement of the component elements of the vehicle simulation for the Gran Turismo series to further improve the simulation, and the recreation of control logic for special vehicular mechanisms such as hybrid systems and active suspension, which need to be specifically tuned for individual vehicles. This also involves the improvement and adjustment of controllability using the wireless controller (DUALSHOCK 4) and the driving/operation feel of steering controllers.
We are looking for candidates who have an interest in both actual cars and simulations, who have the knack for making educated assumptions for vehicle dynamics even when not all the data is always available, and implement these properly into the game specifications. -
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Requirements/
Experience•The ability to creating appropriate algorithms and logic for recreating required operations, and implement these into the system using programming language.
•Good understanding of university level mathematics and physics
•Driver’s license for standard passenger cars
•Excellent spoken and written communication. -
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Desired
Experience/Skills•Ability to program in C++
•Interest and knowledge regarding automobiles and their workings
•Degrees in automotive engineering and mechanics
•Experience in developing physics simulators
•Experience in developing vehicle mounted electronic control systems
•Development experience in online action games
•Circuit driving experience
•Moderate (JLPT N3 level or higher) communication skills in Japanese -
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Terms and
conditions-
Important Notice
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
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Employment
FormatPDS(Product Development Staff) Employee
*The PDS(Product Development Staff) Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
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Salary
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
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Other benefits
Commute fee
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Bonuses
Incentive Bonus (royalty system according to sales of game title developed)
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Working Hours
Superflex (Need only to arrive at the place of work within standard work hours)
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Days off/
vacation days2 day Weekends, holidays, summer, year end/year start, paid holidays
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Insurance
Employment insurance, Work accident insurance, health insurance, employees pension insurance
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Place of work
East 21 Business Center 3F, 6-3-1 Toyo, Koto-ku, Tokyo, Japan
or
TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan -
Benefit Package
Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.
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Application
RequirementsExperienced persons meeting the recruitment details
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Deadline for
applicationUntil positions are filled (limited number)
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New Graduates
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
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Application
method-
Online Application
Please proceed to the application form from the button below.
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Departments
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Engineering Team
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
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07
Reference Movie
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Staff
Interview -
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