The Sound Programmer will be responsible for the development of the game sound processing programs and sound production tools.
•Development of automotive sound reproduction technologies
•Development of a sound processing engine
•Development of sound production tools
The sound programmer is responsible for the development of the programming relating to music and sound effects.
In Gran Turismo, the sound of an automobile has the important function of providing information to the driver that will aid in their driving operation.
The sound program creates engine and tire sound effects that reflect the vehicle simulation.
The reproduction sound for a large variety of car models and engines, and the recreation of complex changes in sound is a challenging theme.
In environmental sound, soundscapes that represent the beauty of nature, or a scene in a city, or the excitement and speed during a race, will be recreated.
You will be developing programs that will render audio based on 3D spacial information, audio signal processing programs for applying acoustic effects, and production tools to be used by sound designers.
With the advent of computing technologies in recent years, a high level real time processing has become a reality, and game related audio is entering an exciting era.
We are looking for motivated candidates who have an interest in the latest technologies, and have the skills to implement these in the audio expressions within our game.
•Programming experience in object oriented languages
•Excellent spoken and written communication.
•Experience using standard audio editing software
•Knowledge in audio signal processing, DSP programming
•Knowledge regarding 3D Audio
•Experience developing sound middleware and tools
•Understanding of acoustics
•Knowledge in acoustic simulation
•Understanding of multithread programming
•Interest in automotive mechanisms
•Moderate (JLPT N3 level or higher) communication skills in Japanese
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
PDS（Product Development Staff） Employee
*The PDS（Product Development Staff） Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
Incentive Bonus (royalty system according to sales of game title developed)
Superflex （Need only to arrive at the place of work within standard work hours)
2 day Weekends, holidays, summer, year end/year start, paid holidays
Employment insurance, Work accident insurance, health insurance, employees pension insurance
Place of work
East 21 Business Center 3F, 6-3-1 Toyo, Koto-ku, Tokyo, Japan
TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan
Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.
Experienced persons meeting the recruitment details
Until positions are filled (limited number)
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
Please proceed to the application form from the button below.
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
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