From real time rendering to ray tracing, the Graphics Programmer will work to develop highly efficient and high quality graphics for the game.
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Work Details
•A wide variety of development work to enable highly efficient and high quality graphics, from shader development, tools development to runtime implementation.
•Development of measurement systems/systems involving materials and textures
•Research and development for cutting edge technologies and methods for expressionThe Graphics Programmer will be responsible for a wide variety of work involving the creation of a game that contain graphics that are second-to none.
To balance high performance and beautiful visuals at a high level, we are looking for candidates who have a wide range of knowledge and experience from the latest graphics technologies down to optimization in the lower level.
The Graphics programmer’s role will also include R&D for the development of various data measurement systems and cutting edge technologies in the CG field. -
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Requirements/
Experience•University level mathematics skills
•C++ programming ability
•Knowledge regarding 3D APIs such as OpenGL/DirectX
•Knowledge regarding multithread programming
•Understanding of the latest trends in CG development in SIGGRAPH, etc.
•Excellent spoken and written communication. -
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Desired
Experience/Skills•Graphics programming experience in consumer game hardware, knowledge regarding low level 3D APIs
•Knowledge regarding optics, mechanics, statistics, probability, numerical calculations
•SIMD programming experience such as SSE, AVX
•Experience in understanding SIGGRAPH level theories and implementing them
•Experience in assembly level optimization
•Moderate (JLPT N3 level or higher) communication skills in Japanese -
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Terms and
conditions-
Important Notice
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
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Employment
FormatPDS(Product Development Staff) Employee
*The PDS(Product Development Staff) Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
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Salary
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
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Other benefits
Commute fee
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Bonuses
Incentive Bonus (royalty system according to sales of game title developed)
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Working Hours
Superflex (Need only to arrive at the place of work within standard work hours)
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Days off/
vacation days2 day Weekends, holidays, summer, year end/year start, paid holidays
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Insurance
Employment insurance, Work accident insurance, health insurance, employees pension insurance
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Place of work
East 21 Business Center 3F, 6-3-1 Toyo, Koto-ku, Tokyo, Japan
or
TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan -
Benefit Package
Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.
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Application
RequirementsExperienced persons meeting the recruitment details
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Deadline for
applicationUntil positions are filled (limited number)
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New Graduates
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
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Application
method-
Online Application
Please proceed to the application form from the button below.
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Departments
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Engineering Team
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
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