You will be responsible for developing all parts of the game that will be seen by the users in the game, including game logic and user interfaces.
•Game logic development
•UI and related system development
•Client development for online content
•Creation of data construction tools required for applications
•Definition of game specifications from a programmer’s point of view, and facilitation of its development.
The application program will be responsible for all parts that a user will interact with from the startup of the game until its closure, including the game logic and user interface.
Within Gran Turismo there are a large number of cars and tracks appearing in the game, and there is a large variety of features that will be required to support this, from simulating and choreographing a user’s “life with cars” and their participation in races.
Also, features relating to the creation and viewing of online content that will be shared between users in a format much like a social network service will also be a major element.
Because you will be working with artists and other engineers to integrate all of these features together, we are looking for someone with not only implementation skills but with a strong sense of responsibility and high communication skills.
•Interest in game development
•Game client development experience
•Software development experience using C++
•Excellent spoken and written communication.
•Consumer game development or mobile game development experience
•Programming experience in C#
•Experience in other light programming languages
•Web programming experience
•Experience with Databases
•Interest in UI/UX development
•Interest in project management
•English (enough proficiency to write proper formatted emails and perform text communication)
•Moderate (JLPT N3 level or higher) communication skills in Japanese
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
PDS（Product Development Staff） Employee
*The PDS（Product Development Staff） Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
Incentive Bonus (royalty system according to sales of game title developed)
Superflex （Need only to arrive at the place of work within standard work hours)
2 day Weekends, holidays, summer, year end/year start, paid holidays
Employment insurance, Work accident insurance, health insurance, employees pension insurance
Place of work
East 21 Business Center 3F, 6-3-1 Toyo, Koto-ku, Tokyo, Japan
TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan
Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.
Experienced persons meeting the recruitment details
Until positions are filled (limited number)
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
Please proceed to the application form from the button below.
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
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