Development of all features required for head to head play between players across the Internet and LAN networks.
・Server/Client program development using socket API
・Online server development
・Development of network test programs
・Development of related tools
The online engineer is responsible for the development of a system that allows communication of multiple PlayStation®4 consoles, mobile devices and PCs across a network
To build a superior user experience, the development will involve everything from the development of the architecture design and programs using low level socket APIs, all the way through to the actual UIs that the users will operate.
This will also involve the development of test codes and tools to investigate whether the above are operating properly.
Because the job crosses various disciplines, a wide range of knowledge are required, as well as the ability to communicate well with other engineers and artists. We are looking for someone who really has a passion for game development.
・Programming ability in C++
・Understanding of TCP/IP, BSD Sockets API
・Object oriented programming
・Development experience in multi-player online games
・Experience in network programming
・Knowledge of encryption and security
・Knowledge regarding networks in general
・Development experience in multiple languages such as C#, Java, Python
・Knowledge of RDBMS, NoSQL
・UI development experience
・Development experience of High Availability and Fault-Tolerant systems.
・Development experience using DVCS(SCM) such as Git.
These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.
PDS（Product Development Staff） Employee
*The PDS（Product Development Staff） Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.
Yearly salary, with reviews every year.
For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.
Incentive Bonus (royalty system according to sales of game title developed)
Superflex （Need only to arrive at the place of work within standard work hours)
2 day Weekends, holidays, summer, year end/year start, paid holidays
Employment insurance, Work accident insurance, health insurance, employees pension insurance
Place of work
Yamatane Fukagawa Bldg. No. 1 2F, 1-1-1 Echujima, Koto-ku, Tokyo, Japan
Fukuoka SRP Center Bldg. 5F, 2-1-22 Momochihama, Sawaraku, Fukuoka City, Japan
Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.
Experienced persons meeting the recruitment details
Until positions are filled (limited number)
There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.
Please proceed to the application form from the button below.
The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.
For reference work, we require code that you have written yourself, or a product you have programmed. Please submit your work via internet or physically by mail.
・In case of a product, please make sure to send the code as well.
・This is only to check your coding style, so it can be the source for just one part of an application.
・Any programming language is accepted.
Send by GitHub or other web/file sharing etc. Please enter the URL addresses/links in the application form.
by Physical Mail
Polyphony Digital Online Engineer Applications
Sony Interactive Entertainment Inc.
1-6-27 Kounan, Minato-ku, Tokyo, 108-0075
* Please send by CD-R, DVD-R, etc. to the address above.
* Please include your name, address, contact information, and a description of the portfolio.
* The portfolio must arrive within 5 days from your entry on the form.
* Please note that portfolios/work sent will not be returned.
- Related Jobs
For the development of automated driving AI for racing games.
Development of a real time graphics system using the GPU, that runs on the PlayStation®4 and PC's, e[...]
Game Engine Development Engineer
Implementation of various features involving various race rules, regulations, and various features f[...]
Game Script Engineer
Involves development of everything that is seen by the user in-game, including the game sequences an[...]
Sound Development Engineer
Responsible for the development of sound processing programs for the game, and developing the sound [...]
Design, development, and operation of a BI (Business Intelligence System)
Test Build Engineer
In order to improve software quality, the Test Build Engineer builds test environments, implements t[...]
Pipeline Tool Development Engineer
This engineer will develop a flow for optimum content development, through the construction of a goo[...]
Internal Tool Development Engineer
Production of various tools to support various faces of game development, such as the communication [...]
Car Simulation Development Engineer
For the improvement of "Gran Turismo" car simulation engine, and recreation of vehicle specific mech[...]
Physics Engine Development Engineer
This job position involves the development of a system for simulating various physics phenomenon wit[...]