Polyphony Digital - ポリフォニー・デジタル Polyphony Digital - ポリフォニー・デジタル

Graphics Engineer

Development of a real time graphics system using the GPU, that runs on the PlayStation®4 and PC's, etc.

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    Work Details

    ・Construction of a 3D drawing system using low level graphics API
    ・Creation of a conversion tool to convert data created in DCC tools such as Maya into a format optimized for the graphics engine
    ・Shader Development
    ・Development of various effects such as post-effects, particle systems, etc.
    ・Development of measurement devices such as those for material surveying.

    The Graphics Engine Engineer will be responsible for the development of a graphics system optimized for a GPU equipped on the PlayStation®4, PC's and mobile devices. To achieve the maximum performance, a system using low level graphics API will be developed from the ground up, so the applicant must have knowledge regarding the latest graphics technology for shader development, and a broad range of knowledge such as those required for optimizing GPU's and CPU'

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    ・College graduate level mathematics skills
    ・Understanding of 3D API's such as OpenGL/DirectX
    ・Programming ability in C++
    ・SIMD Programming experience such as SSE, AVX
    ・Multi-thread programming skills
    ・Must have a grasp of latest graphics research trends such as those from SIGGRAPH, etc.

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    ・Understanding of Optics, analytical mechanics, fluid dynamics, etc.
    ・Graphics programming experience in consumer game consoles
    ・Assembler level optimization experience
    ・Intermediate Japanese language skill (or at least willingness to learn)

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    Terms and

    • Important Notice

      These are terms for working in Japan. For job positions outside of Japan, terms will be separately arranged according to the location.

    • Employment

      PDS(Product Development Staff) Employee

      *The PDS(Product Development Staff) Employee is a standard employee format for game creators with superflex work hours, yearly salary contract, and special incentive bonus.

    • Salary

      Yearly salary, with reviews every year.

      For the year following employment, 1/12 of the yearly salary set at the time of employment is paid every month.

    • Other benefits

      Commute fee

    • Bonuses

      Incentive Bonus (royalty system according to sales of game title developed)

    • Working Hours

      Superflex (Need only to arrive at the place of work within standard work hours)

    • Days off/
      vacation days

      2 day Weekends, holidays, summer, year end/year start, paid holidays

    • Insurance

      Employment insurance, Work accident insurance, health insurance, employees pension insurance

    • Place of work

      Yamatane Fukagawa Bldg. No. 1 2F, 1-1-1 Echujima, Koto-ku, Tokyo, Japan
      TNC-TV Building 2F, 2-3-2, Momochihama, Sawara-ku, Fukuoka City, Japan

    • Benefit Package

      Partner housing loan, savings scheme, recreational facilities, partner recreational facilities/sports clubs, etc.

    • Application

      Experienced persons meeting the recruitment details

    • Deadline for

      Until positions are filled (limited number)

    • New Graduates

      There is no position opening specifically for new graduates, but if you meet the application requirements for experienced employees or have the equivalent skills and qualifications, please apply even if you are currently enrolled in college/schools.

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    • Online Application

      Please proceed to the application form from the button below.

    Application Form
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    • Engineering Team

      The team is responsible for various work involving programming within the company. Rather than being confined to specific fields selected at the time of employment, there are many staff who work across different fields. Depending on your interests and abilities, it is possible to be active in a variety of different subjects.

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    Reference Movie

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